Xbox Series S is an all-digital version, cheaper but less powerful than the Xbox Series X, with which it will hit the market on November 10th. In our dedicated in-depth study, we have explained to you what the differences between the two models are, and how they are then translated into practice. Another element was added yesterday to the picture we have already described: that of backwards compatibility.
Digital Foundry had raised some doubts in this regard, and today Microsoft intervened on the matter to clarify how things stand. A spokesperson for Redmond, questioned on the subject by colleagues from Gamespew, he replied:
Xbox Series S was designed to be the most affordable next-generation console, and to play next-gen games at 1440P at 60fps. In order to deliver the highest quality experience of the past generation, consistent with the original intent of the developers, Xbox Series S will run the Xbox One S version of backward compatible games by applying an improved texture filter, higher and more stable frame rates, faster load times and automatic HDR
Translated: Xbox Series S will be backwards compatible, yes, but with the Xbox One S version of the titles and not with the Xbox One X version, whose improvements therefore will not benefit. It might seem paradoxical, but instead it will have no problem managing the next-gen upgrade of the titles released for the current generation, and which on the new consoles will run with additional effects and "pumped" performance, such as Gears of Wars 5.
An oddity that is explained by a hardware architecture that Microsoft has strongly oriented towards the next-gen, taking care to put together everything necessary to guarantee the possibility of making the generational leap at the lowest possible price (299 euros at launch).
The best Galaxy of 2020? Samsung Galaxy S20 Plus, on offer today from Emarevolution for 626 euros or from Media World for 739 euros.