Halo Infinite is not called that by chance, or just to suggest. All right, it won't last forever, but for at least ten years it will. Indeed, 343 Industries' plans for the title are not the same as in the previous chapters. This was revealed by Studio Head Chrirs Lee during an interview with colleagues from IGN USA:
Halo Infinite is the beginning of our platform for the future. We want Infinite to grow over time, rather than moving forward by releasing new numbered chapters and carrying out the kind of segmentation we previously had. It's about making Halo Infinite the basis for Halo's next ten years, and building the game together with our fans and the community. "
In short, Halo Infinite will be a turning point for the series. It is not only a new game, but a platform that over the years will continue to be supported, to grow, evolve and change. Some time after the launch, for example, as 343 Industries let people know, the free update for Xbox Series X will arrive, which will bring Ray Tracing.
The trailer, the first of many that we saw yesterday during the Xbox Games Showcase (not to mention those shown in the pre-show), showed some gameplay sequences and did not really impress on the technical side: for example, the next-gen lighting guaranteed by Ray Tracing. We are faced with a graphically solid game, it is evident, but the effect is missing wow, something that hinted at the potential of the new generation. Halo Infinite will indeed arrive as a cross-gen title and that is that it will be available not only for the new console of Microsoft, but also for Xbox One. If nothing else, it is not one of those "clever" trailers that we have become accustomed to seeing in recent years, with games that at the moment of presentation have a certain graphic impact, and then they come onto the market heavily scaled down.
Xbox marketing manager Aaron Greenberg, in a chat that followed the show with the face of IGN Alanah Pearce, specified that what we have seen is a version of the game far from the definitive one, in full development phase. The title apparently shows significant changes from one week to the next, and Greenberg assures that from now on the release – scheduled for the end of 2020 – can only improve.
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