At the heart of last week's Xbox Gaming Showcase was a title: Halo Infinite. On the shoulders of Master Chief there was all the hype for the next generation from Microsoft, but the cross-gen nature of the title (which also comes out on Xbox One) probably prevented him from shining from a technical point of view.
During the week the real face of the new Halo began to emerge, which will not be a simple new chapter, but a platform destined to last over the years, to update, change and grow together with the community that will populate it. All information that comes directly from the developers of 343 Industries, who today with a post on the official blog of the game (you can find it at the link on SOURCE), by the mouth of the community manager John Junyszek have returned to the controversies related to graphics, which many have found too "flat".
On this issue, the discussion bifurcates. There is the purely technical aspect which, as Junyzsek reiterates, since we are talking about a game in development at the time of the official launch, it can only be improved and cleaned up: and the whole team is constantly working in this direction. Although we will hardly see radical changes, considering that development is still ongoing, but in an advanced stage. Those of 343 Industries, however, recorded the feedback of the community: and therefore he did not miss what is now the mascot of fan discontent for the graphics shown.
We are talking about Craig, the polygonal model of an enemy who, caught in a precise frame, makes you think of everything except the next-gen. Junyzsek specified that "we all laughed a lot about the meme rain on Craig that the community is unleashing".
The other part of the discussion concerns the art direction: in this sense, Junyszek confirms that there is a precise choice of the team to return to a visual clarity close to the very first Halo, with a more vibrant color palette, clearer polygonal models and easier to identify. All changes that maybe looking at it only, the game, can satisfy the eye less, but then they will have an effect on the gameplay making the screen action much more readable: and actually the last Halo were a bit too confusing.
Beyond the official information, others have appeared on the net today, which appeared by mistake on the site of an Irish retailer, Smyth's Toys, and then removed.
On the page dedicated to the Xbox Series X, in fact, there was also a short article dedicated to Halo Infinite, which mentioned two unprecedented features: support for 120 fps, and the presence of a free-to-play multiplayer. 343 Industries, in the blog post, communicated that the multiplayer mode is far from completed, due to the difficulties posed by the pandemic that slowed down the development process: despite this there is still the hope of being able to show it before the launch . Perhaps the project is particularly ambitious, and Microsoft with the Halo brand wants to occupy an important position in the huge free-to-play fps market, among giants like Fortnite, Call of Duty: Warzone and Valorant?
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