Smartphones have quickly established themselves as an important and transversal gaming platform, made up of billions of users, thousands of different devices and two operating systems: Android and iOS. The centrality of gaming on mobile devices was immediately evident, and is well represented by the data proposed by SafeBettingSites.
In fact, in August 2020, out of the total of 4,382,718 applications on the App Store, 958,269 are games: which is equivalent to a share equal to 21.86% of the total.
If it seems little to you, take another look at the graphs above, and in particular the pie one: you will notice how the second largest slice is represented by the apps dedicated to Business, which however with 10.11% of the total are not not even half of the games. It must be said that this is a trend that has been present since the beginning, as we can observe by analyzing the graph below: indeed, in the past the percentage of games on the total of apps was even more incisive, and over time and the the diversification of the proposals has gradually decreased. Since 2010, in fact, the total number of applications on the App Store has increased by a whopping 2,127.06%, whereas that of games has grown "only" by 1,356.57%.
In the coming years, moreover, services such as Google's Stadia and Microsoft's xCloud will bring real games, console and PC games, to Android smartphones and tablets – but not iPhone and iPad – thanks to streaming. An increasingly widespread diffusion of devices with 5G connectivity, then, will do the rest: the future of gaming is, in large part, mobile.
The 5G that does not give up anything? Motorola Edge, on offer today by Tecnosell at € 510 or by Media World at € 559.