Crysis Remastered is close to the arrival on PlayStation 4, Xbox One and PC: the launch is set for 18 September. The title, in reality, had to come first: but at the most beautiful something went wrong. The launch trailer leaked a few hours before the official presentation, and the reaction from fans was so negative that it led to a delay (not on Nintendo Switch, where the title is already available). The reason? A disappointing graphics sector.
Crysis, in fact, has established itself in the history of video games more as a sort of benchmark, a test for its hardware, than for some specific merit related to gameplay. It is already normally difficult to make more modern titles released several years ago, let alone how complicated it can be to get your hands on a game that owes its fame to an unprecedented visual impact, at least for the time.
But let's get to today: Crysis Remastered in fact returns to show itself, and amazes. In the video published by Digital FoundryIn fact, what is surprising is the implementation on PlayStation 4 Pro and Xbox One X of a technology that will be characteristic of the next-gen. We are talking about Ray Tracing, that is a sort of "physics of light" that allows real-time lighting of the environments and takes into account the reflections on the various surfaces.
An impressive result, which was possible, however, with some compromises. For example, water will not be affected by Ray Tracing: the work would exceed the hardware capabilities of the current generation consoles. And if you are curious to know if at least this time your PC will be able to run Crysis, then you should take a look at the official technical requirements.
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